Demoreel June 2012 from Maxime Caron on Vimeo.
Demoreel still in progress
Breakdown List :
- 5" to 41" : NED (2012, WIP)
Photoshop, Zbrush, Maya, Nuke
I was in charge of preproduction. I made charge of the
Character, from early concepts to final render (designs, textures, 3D
sculptures, shaders and render workflow).
- 41" to 59" : TIME HAS COME (2011)
Photoshop, Zbrush, Maya, Nuke, Premiere
I made preproduction, lighting, rendering and
compositing.
- 1'00" to 1'03" : LIGHTUP (2010)
Photoshop, Zbrush, Maya, Nuke,
Premiere
I made concepts arts, designs, story boards, layout,
color script, setup and rig, shaders, lighting, rendering, and compositing.
- 1'04" to 1'22" : Personnal work (2012)
Zbrush, Photoshop, Ink
& pencil
- 1’23" to 1’27" : (2012)
A matte painting made with photoshop for a
challenge created by LISAA and Paris FX.
Demoreel - Winter 2012 from Maxime Caron on Vimeo.
-Shot 01 to 05 (0m09s) : Time has come (2012)
- Photoshop CS5, Maya 2012, Mental Ray, Nuke 6.4, Premiere Pro CS5
- I made concepts arts, designs, story boards, layout, color script, environment textures, setup and rig, shaders, lighting, rendering, and compositing.
-Shot 06 (0m28s) : Hybride (2010)
- Photoshop CS5
-Shot 07 to 09 (0m32s) : Hybride (2010)
- Pencil & Ink
-Shot 10 & 11 (0m43s) : Light Up (2011)
- Photoshop CS5, Maya 2011, Nuke 6.1, After Effects CS5, Premiere Pro CS5
- I made concepts arts, designs, story boards, layout, color script, setup and rig, shaders, lighting, rendering, and compositing.
-Shot 12 (1m03s) : (2011)
- Maya 2011
- I rigged and animated the character.
-Shot 13 (1m06s) : Underwater (2010)
- Photoshop CS5, Zbrush 3.5, Maya 2011, Nuke 6.1, Premiere Pro CS5
- Zbrush was used for texturing.
-Shot 14 (1m20s) : (2010)
- Nuke 6.1
- A camera projection in Nuke with photography and footage
-Shot 15 to 21 (1m25s) : Personnal works (2010-2012)
- Photoshop CS5 (14-17, 20)
- Pencil ,Ink, and Watercolors (18,19)