Showreel history




Demoreel June 2012 from Maxime Caron on Vimeo.
Demoreel still in progress


Breakdown List :

  • 5" to 41" : NED (2012, WIP)
Photoshop, Zbrush, Maya, Nuke
I was in charge of preproduction. I made charge of the Character, from early concepts to final render (designs, textures, 3D sculptures, shaders and render workflow).
  • 41" to 59" : TIME HAS COME (2011)
Photoshop, Zbrush, Maya, Nuke, Premiere
I made preproduction, lighting, rendering and compositing.
  • 1'00" to 1'03" : LIGHTUP (2010)
Photoshop, Zbrush, Maya, Nuke, Premiere 
I made concepts arts, designs, story boards, layout, color script, setup and rig, shaders, lighting, rendering, and compositing.
  •  1'04" to 1'22" : Personnal work (2012)
Zbrush, Photoshop, Ink & pencil 
  • 1’23" to 1’27" : (2012)
 A matte painting made with photoshop for a challenge created by LISAA and Paris FX.

Demoreel - Winter 2012 from Maxime Caron on Vimeo.





-Shot 01 to 05 (0m09s) :    Time has come (2012)
  • Photoshop CS5, Maya 2012, Mental Ray, Nuke 6.4, Premiere Pro CS5
  • I made concepts arts, designs, story boards, layout, color script, environment textures, setup and rig, shaders, lighting, rendering, and compositing.

-Shot 06 (0m28s) :    Hybride (2010)
  • Photoshop CS5

-Shot 07 to 09 (0m32s) :    Hybride (2010)
  • Pencil & Ink

-Shot 10 & 11 (0m43s) :    Light Up (2011)
  • Photoshop CS5, Maya 2011, Nuke 6.1, After Effects CS5, Premiere Pro CS5
  • I made concepts arts, designs, story boards, layout, color script, setup and rig, shaders, lighting, rendering, and compositing.

-Shot 12 (1m03s) :     (2011)
  • Maya 2011
  • I rigged and animated the character.

-Shot 13 (1m06s) :     Underwater (2010)
  • Photoshop CS5, Zbrush 3.5, Maya 2011, Nuke 6.1, Premiere Pro CS5
  • Zbrush was used for texturing.

-Shot 14 (1m20s) :     (2010)
  • Nuke 6.1
  • A camera projection in Nuke with photography and footage

-Shot 15 to 21 (1m25s) :    Personnal works (2010-2012)
  • Photoshop CS5 (14-17, 20)
  • Pencil ,Ink, and Watercolors (18,19)